RGB Matrix Editor

The RGB matrix editor, as its name suggests, is used to edit RGB matrix functions. The function works on predefined Fixture Groups created by the user with the Fixture Manager.

Controls

RGB matrix name Change the name of the RGB matrix.
Adjust the RGB Matrix speed settings:

  • Fade In: The time it takes for the fixtures in the RGB Matrix fixture group to fade their intensity channels up
  • Fade Out: The time it takes for the fixtures in the RGB Matrix fixture group to fade their intensity channels back to zero
  • Duration: The duration of each step of the selected pattern
  • Convert the current RGB Matrix into a Sequence. This is useful to speed up the creation of a Show. Please note that if the selected pattern generates random data, this functionality will generate a different Sequence every time.
    Switch the preview mode between circles and squares
    Make the RGB Matrix run as if it were started from a Virtual Console button. Note that the preview stops while the function is running.
    Fixture group The Fixture Group that is controlled by this RGB matrix.
    Preview area Shows a preview of the currently selected pattern imposed on the fixtures defined in the currently selected fixture group. Note that the preview doesn't show the difference between RGB-capable and monochrome/fixed color fixtures.
    Pattern Select the pattern and color that are used on the selected fixture group for drawing graphics.
    Plain Color When the Plain Color pattern is selected, all the pixels of the RGB Matrix will be lit to the color selected
    Animated Text Available only when Text is the selected pattern.
    • The text edit field is used to edit the text content that is scrolled/flashed on the matrix.
    • The font button is used to select the font (tip: bitmap fonts work best)
    • The drop-down box is used to select the animation style (Horizontal, Vertical or Letters)
    Audio Spectrum When the Audio Spectrum pattern is selected, QLC+ will start capturing data from the chosen audio input device and will represent the audio spectrum as vertical bars in the RGB Matrix with the selected start and end color.
    For an optimal usage of this pattern, the hold time of the Matrix must be set to a reasonably low value (e.g. .20)
    Image Available only when Image is the selected pattern.
    • The text edit field is used to edit the image filename
    • The image button is used to select the image
    • The drop-down box is used to select the animation style (Static, Horizontal, Vertical or Animation)

    Supported formats: PNG, XPM, JPG, GIF (for animated gifs only first frame is used).

    Styles:

    • Static - the image is statically displayed on the matrix. If the image is smaller than the matrix, it is repeated in both directions. (Tip: for stripes, use 1-point-high images)
    • Horizontal - the image is scrolled horizontaly. Again, image is repeated in both directions.
    • Vertical - same as Horizontal, but in vertical direction.
    • Animation - play animation. Stack the frames (of width equal to matrix's) side by side in one image. For example, when matrix is 8x8 and you want to have 4 frames, make image 32x8. The image is still repeated vertically.
    Offset Available only when Text or Image is the selected pattern.
    • X: Used to shift the pattern along the horizontal x-axis (negative values go to the left, positive values go to the right)
    • Y: Used to shift the pattern along the vertical y-axis (negative values go up, positive values go down)
    Run Order
    • Loop: Run through the steps over and over again.
    • Single Shot: Run through the steps once and then stop.
    • Ping Pong: Run through the steps over and over again, reversing direction at both ends.
    Direction
    • Forward: Run through the steps from start to end; 1, 2, 3...
    • Backward: Run through the steps from end to start; ...3, 2, 1