RGB Matrix Editor

The RGB matrix editor, as its name suggests, is used to edit RGB matrix functions. The function works on predefined Fixture Groups created by user in Fixture Manager.

Controls

RGB matrix name Change the name of the RGB matrix.
Fixture group The Fixture Group that is controlled by this RGB matrix.
Preview area Shows a preview of the currently selected pattern imposed on the fixtures defined in the currently selected fixture group. Note that the preview doesn't show the difference between RGB-capable and monochrome/fixed colour fixtures.
Pattern Select the pattern and colour that are used on the selected fixture group for drawing graphics.
Animated Text Available only when Text is the selected pattern.
  • The text edit field is used to edit the text content that is scrolled/flashed on the matrix.
  • The font button is used to select the font (tip: bitmap fonts work best)
  • The drop-down box is used to select the animation style (Horizontal, Vertical or Letters)
Image Available only when Image is the selected pattern.
  • The text edit field is used to edit the image filename
  • The image button is used to select the image
  • The drop-down box is used to select the animation style (Static, Horizontal, Vertical or Animation)

Supported formats: PNG, XPM, JPG, GIF (for animated gifs only first frame is used).

Styles:

  • Static - the image is statically displayed on the matrix. If the image is smaller than the matrix, it is repeated in both directions. (Tip: for stripes, use 1-point-high images)
  • Horizontal - the image is scrolled horizontaly. Again, image is repeated in both directions.
  • Vertical - same as Horizontal, but in vertical direction.
  • Animation - play animation. Stack the frames (of width equal to matrix's) side by side in one image. For example, when matrix is 8x8 and you want to have 4 frames, make image 32x8. The image is still repeated vertically.
Offset Available only when Text is the selected pattern.
  • X: Used to shift the pattern along the horizontal x-axis (negative values go to the left, positive values go to the right)
  • Y: Used to shift the pattern along the vertical y-axis (negative values go up, positive values go down)
Run Order
  • Loop: Run through the steps over and over again.
  • Single Shot: Run through the steps once and then stop.
  • Ping Pong: Run through the steps over and over again, reversing direction at both ends.
Direction
  • Forward: Run through the steps from start to end; 1, 2, 3...
  • Backward: Run through the steps from end to start; ...3, 2, 1
Speed Change the RGB matrix' speed settings.
Test Run Make the RGB Matrix run as if it were started from a Virtual Console button. Note that the preview stops while the function is running.