Channel Editor

The Channel Editor is used to edit individual channels and the DMX value ranges of each capability (a green colour, a certain gobo, prism rotation, etc..) that a fixture channel provides. Refer to your fixture's manual to get a detailed list of the fixture's channels and DMX values.

Controls

Name The name of the channel
Group

The channel's logical group (its role in the fixture).

  • Assign a channel to the Colour group if the channel controls a fixed colour wheel or pre-defined colour macros. Don't assign individual RGB/CMY colour channels to the Colour group but instead use the Intensity group as described below. The channel obeys the LTP rule.

  • Assign a channel to the Gobo group if the channel controls gobo wheel position or indexing. The channel obeys the LTP rule.

  • Assign a channel to the Speed group if the channel controls something related to speed (gobo rotation, rainbow speed, tracking speed). The channel obeys the LTP rule.

  • Assign a channel to the Prism group if the channel controls a prism. The channel obeys the LTP rule.

  • Assign a channel to the Prism group if the channel controls a prism. The channel obeys the LTP rule.

  • Assign a channel to the Shutter group if the channel controls a shutter or strobe. The channel obeys the LTP rule.

  • Assign a channel to the Beam group if the channel controls a beam shaper. The channel obeys the LTP rule.

  • Assign a channel to the Effect group if the channel controls something that doesn't quite fit into any of the other groups. The channel obeys the LTP rule.

  • Assign a channel to the Maintenance group if the channel contains fixture resetting or cooling fan controls or something similar. The channel obeys the LTP rule.

  • Assign a channel to the Nothing group if the channel should not appear in the Scene Editor or Fixture Console.

  • Assign pan channel(s) to the Pan group and respectively, tilt channel(s) to the Tilt group. See the Control Byte property below. The channel obeys the LTP rule.

  • Assign a channel to the Intensity group if the channel should obey the HTP rule. Also, the Grand Master controls only Intensity channels by default. Note also when you create RGB/CMY channels, that they should be assigned to the Intensity group, and NOT the Colour group. The Colour Tool in Scene Editor is available only if a fixture provides Intensity channels for RGB/CMY, whose Colour properties have been set accordingly (see the Colour setting below).
  • Colour Only available when the channel has been assigned to the Intensity group. It indicates whether the channel controls a specific colour out of the primary colours Red, Green, Blue or Cyan, Magenta, Yellow. If the channel controls the fixture's master intensity, the Generic colour setting should be used.
    Control Byte Applicable to channel pairs that make 16 bit values, usually Pan or Tilt group, but some newer fixtures support 16 bit dimmer or even RGB, gobo or focus channels.
    For 8 bit values (e.g. when the fixture supports only 8bit movement, only one channel for each movement), assign the Coarse MSB control byte to the channel. If, however, the fixture supports 16bit movement (two channels for each movement), or other 16 bit channel, you should assign the Coarse MSB byte to the channels that provide coarse value and the Fine LSB byte to the channels that provide fine value adjustment. If you are not sure, use Coarse MSB.
    Capability list Shows you a list of DMX value ranges for the currently edited channel. If a channel provides only one capability (for example pan or dimmer) the only thing needed in the list is one capability with a range of 0 to 255. For more elaborate capabilities, such as colours or gobos, you should create capability ranges for each of the colours (for example 0-15 white, 16-32 blue...)
    Add a new capability to the channel, using the Capability Editor.
    Remove the selected capabilities from the channel.
    Edit the selected capability, using the Capability Editor.
    Create new capabilities quickly with the Capability Wizard.