The scene editor, as its name suggests, is used to edit
Scene functions. The editor is divided into
tabs; with the first, General tab, you control the list of fixtures
and channel groups that take part in the scene editing,
together with the Scene name.
All subsequent tabs are used to control the individual channel values for each fixture and, if any are defined, the channels groups values.
On the left hand part of the screen, the buttons to control the fixtures used in the scene are displayed.
|Scene name||Change the name of the scene.|
|Add an existing Fixture to the scene.|
|Remove the selected Fixture(s) from the scene.|
|Enable all channels of the selected fixtures.|
|Disable all channels of the selected fixtures.|
On the right hand part of the screen, the buttons to control the
channel groups used in the scene are displayed
|Enable all the selected channel groups.|
|Disable all the selected channel groups.|
This tab will be displayed only if one or more channel groups are selected in the General tab.
Each Channel Group will be displayed with a quick macro access button (Click And Go if supported), a label with the group value, a fader and the name of the group.
Each fixture is represented by its own tab that contains sliders for each of
the fixture's channels. Each channel can be enabled or disabled with a check
box at the top of the channel unit. The value of each channel can be set either by
typing the value to the edit box at the top of the slider or by moving the slider.
Channels that provide multiple functions such as gobos, colors, etc. also have
a button above the channel slider - this button can be used to directly select
a specific function or capability provided by that channel.
Hint: The keyboard shortcut to move between channels values edit boxes is 'Tab' to move to the right and 'Shift + Tab' to move to the left.
If a channel has not been enabled, the scene will not touch that particular channel's value, ever.
If a channel has been enabled, the scene will change that channel's value to the value that is defined in the scene. This is useful, for example, when you wish to control only the dimmer channel of a scanner fixture - you wouldn't want the scene to touch the scanner's pan, tilt, color or gobo channels when you just want to fade in or fade out with the dimmer channel.
|Enable all channels from the current fixture. In all channels mode, select channels for all fixtures.|
|Disable all channels from the current fixture. In all channels mode, disable channels for all fixtures.|
|Go to the previous tab in the view. If the first tab is selected, this will go to the last tab in the view. Keyboard shortcut: 'ALT+Left'|
|Go to the next tab in the view. If the last tab is selected, this will go to the first tab in the view. Keyboard shortcut: 'ALT+Right'|
The Copy functionality has 2 modes:
|Paste the values from clipboard to the current fixture. If no channels were selected during 'copy', then all the enabled/disabled states will be pasted along with the channel values.|
The 'Copy all' functionality has 2 modes:
|Launch a color tool to select a specific color and set that color to the current fixture; This feature is enabled only for fixtures that are capable of CMY/RGB color mixing.|
|Launch a position tool (similar to XYPad in Virtual console) to select a head/mirror position for the current fixture; This feature is enabled only for fixtures that have either pan or tilt channels. All heads of current fixture will be changed to the same value.|
|Show/Hide the Speed Dial widget, used to adjust the Scene parameters such as Fade In and Fade Out|
|Switch between "tab view" and "all channels view". The first mode will display one tab for each fixture, while the second will display a single tab for all the fixtures|
|Toggle blind mode for the selected fixture.|
|Clone the current scene and add a new step to the Chaser selected from the drop down list beside this button|